When I say weekly reading, I mean every designer should read this every week.
Some great readings from back when IoT was called ubicomp and the same breathless anticipation of continuous technological disruption that we have today was even less grounded.
Regrettably another year goes by in which I’ve read more books than I’ve posted posts to this site. That said, some awesome fiction, non-fiction and biographies.
The Wright Brothers
By David McCullough – great read for anyone interested in product development. The cool intensity with which these men worked to kickstart manned flight is inspiring. Also worth noting the backdrop within which they worked.
Between The World And Me
Ta-Nehisi Coates – a critical and heart-rending letter from a father to his son, I found this very moving. I hope to see this as required reading in schools.
Being Mortal: Medicine and What Matters in the End
Gawande, Atul – thoughtful and sobering look at end of life and how our society (mis)manages it.
Independence Lost: Lives on the Edge of the American Revolution
DuVal, Kathleen – only got about 1/3 through this, but intend to keep at it.
Understanding Iraq: The Whole Sweep of Iraqi History, from Genghis Khan’s Mongols to the Ottoman Turks to the British Mandate to the American Occupation.
Polk, William R. – I read this along with my daughter for her class, and found it really engrossing. American and Western foreign policy can be deeply shameful.
One Summer: America, 1927
Bryson, Bill – I couldn’t finish this. Interesting, but highly repetitive and loaded with random trivia that ended up occluding the main theme.
Sapiens: A Brief History of Humankind
Harari, Yuval Noah – I absolutely was riveted for the first 2/3 of this unusual history of mankind. The last 1/3 really let me down, though.
The Girl in the Spider’s Web: A Lisbeth Salander novel, continuing Stieg Larsson’s Millennium Series
Lagercrantz, David – more tightly written than anything Stieg Larsson wrote.
H Is For Hawk
Macdonald, Helen – deeply interesting and funny at times.
Fortune Smiles: Stories
Johnson, Adam – intense and disturbing stories.
The Water Knife: A novel
The Narrow Road to the Deep North: A novel
Flanagan, Richard – Intense novel of POWS captured by Japan in WW2. Beautifully written, with a love story to boot.
I Am Pilgrim: A Thriller
Hayes, Terry – perfect for the beach with a beer in hand.
Weir, Andy – Super fast and fun read, but definitely not a great work of fiction.
The Black Family in the Age of Mass Incarceration
Ta-Nehisi Coates was on fire this year. Very important read.
Excellent essay on how to properly look at science.
The end of capitalism has begun
Quick overview of what the post-captalist era is looking like.
From the folks who do a weekly product design email, there’s a great collection of some of the more valuable posts (wish it was a little easier to read, tho).
This has to be one of the clearest articulations of Design Thinking I’ve come across in a while. In the course of talking about moving beyond Design Thinking to something the authors call “intervention”, they do an excellent job of embedding an explanation in the context of how it should be used and built upon.
The principles of this approach are clear and consistent. Intervention is a multistep process—consisting of many small steps, not a few big ones. Along the entire journey interactions with the users of a complex artifact are essential to weeding out bad designs and building confidence in the success of good ones.
Stephen Johnson zeroes in on some of the challenges using the Apple Watch, and specifically the Digital Crown (the main controller for the device, which sits on the side like an analog watch). I don’t own one, nor have I had an opportunity to use one.
Johnson seems to have nailed the problem by observing that there’s no safe place for a user to navigate to and “reset”. For a lot of users, and especially those who are just learning, memorable linear pathways from a consistent starting point are what they want. Like learning a city subway stop by subway stop, once those pathways have been learned, users can branch out and discover new features.
I’m always fascinated by how product decisions get made, and in this case, how Apple may have compromised their usual clarity when it came to defining the behavior of a critical interface element. I don’t know if this anything more than a stumble for Apple, a sign of them letting technological complexity get out of hand and dictate the user experience. It is certainly intentional and on the other hand may reflect a new outlook for how Apple approaches user experiences.
I recently had the pleasure of speaking to Prof. Robert Thomas’ Collaborative Design For Innovation class at Georgetown University. The curriculum is fantastic – something I could keep studying for a long time – and Robert and his class were welcoming and attentive. Afterwards, one of the students I was speaking with noted that I had listed a number of fiction – science fiction in particular – works in my annual reading list, and asked why.
At the very core of their practice, designers are clearly tasked with imagining the future state of a product or service. Herb Simon said that “The process of design is a continual cycle of generating alternatives and testing to evaluate them.” I’ve always had a fondness for speculative fiction, and it informs my ability to create and iterate solutions by training my mind to think beyond present realities and imagine different ways of doing things, big and small. When I was in graduate school at Carnegie Mellon’s School of Design, Neal Stephenson’s Diamond Age was required reading. One of the greatest science fiction authors, Arthur C. Clarke, was also credited with inventing a number of significant scientific breakthroughs. In much the same way, I enjoy traveling to different countries where I can experience a significant culture shock.
I highly recommend that designers read science fiction periodically. It doesn’t need to be stereotypical rockets-and-lasers stuff, either: there’s quite a bit of work being produced today that is excellent. I came across a few readings related to this that might be worth digging into for more inspiration:
Why Todays Inventors Need To Read More Science Fiction and mentioned in there is Sophia Bruekner’s class on scifi
A good year for fiction, especially of the science variety. I thoroughly enjoyed The Moor’s Account based on both the concept of the book as well as the story itself. I especially enjoy how Ian McEwan paints his characters, and The Children Act did not let me down. The Sixth Extinction was less in depth and more accessible than Elizabeth Kolbert’s New Yorker articles, but the breadth captures the scope of the disaster humans are making of the planet. The Serial podcast was memorable for its storytelling, although it ended up putting a big dent in my reading time.
The Children Act
All the Light We Cannot See
The Moor’s Account
Emily St. John Mandel
The Book of Strange New Things
Tenth of December
On Such a Full Sea
How We Got to Now: Six Innovations That Made the Modern World
The Sixth Extinction: An Unnatural History
Creative Confidence: Unleashing the Creative Potential (unfinished)
Factory Man: How One Furniture Maker Battled Offshoring, Stayed Local – and Helped Save an American Town
Maphead: Charting the Wide, Weird World of Geography Wonks
The Case For Reparations – Ta-Nehisi Coates
Reza Aslan on What the New Atheists Get Wrong About Islam
How Fossilized Ideas Live on Even in Science – Andrew Crumey
How To Get Beyond The Parasite Economy – Eric Garland
Silicon Valley’s Youth Problem – Yiren Lu
The Mammoth Cometh
The Collateral Damage of a Teenager
This article recounts how the Pontiac Aztec, perhaps the most notable automotive failure in recent history, came to be. I suggest reading the whole thing as a lesson in how bad products get made. A few things stood out as significant to me:
Targets and goals that aren’t grounded in actual user needs:
“Wagoner and the automotive strategy board decreed that henceforth, 40 percent of all new GM products would be “innovative.” That started a trend toward setting internal goals that meant nothing to the customer.”
I’ve emphasized that a clear vision and support from upper management is an absolute necessity, but leading by dictate is often disastrous:
We’ve all made up our minds that the Aztek is gonna be a winner. It’s gonna astound the world. I don’t want any negative comments about this vehicle. None. Anybody who has bad opinions about it, I want them off the team.
Adhering to first principles you’ve established with customer input is critical. And the manifestation of those – the design – is something that’s arrived at through a process of invention:
Many people in the car business do not understand that a vehicle has an image. To them, a vehicle is a collection of attributes. If your attributes are better than the other guy’s attributes, you’re gonna win. It’s engineer thinking, along totally rational lines.